Stewart Smith

All tags

Era: London

Works composed while living abroad in London for just shy of three years. I was serving as an Artist in Residence at ZKM in southern Germany; spending quite a bit of time there housed in a (possibly haunted) nurse’s dormitory adjacent to the local hospital.

Designer

Graphic design, product design, interaction design—even typeface design… These are entwined disciplines with boundaries forever interloping.

Software Engineer

Creative Technologist

World Wide Web (WWW)

Works composed for, or directly relating to, my favorite medium: the World Wide Web. I was lucky enough to thank Sir Tim Berners-Lee for his invention in person at a 25th birthday party for the Web. There were countless pre-inventors before him, and infinitely more pioneers afterward, but Tim (and CERN) mark a special nexus in human history.

Self-taught

Projects, essays, or news items that feature topics or methods that I’ve taught myself, rather than received formal instruction on. These are often illustrations of my broad curiosity and tenacity. (In stark contrast to the times that I’m exhausted and hide behind the curtains.) See also, Quantum Computing (QC), Artificial Intelligence (AI/ML), Spatial Computing (XR), writing, and music.

Interaction design (IxD)

JavaScript (JS)

Works that make particular use of my favorite widely-used programming language. I’ve been an enthusiastic fan since before Douglas Crockford wrote JavaScript: The Good Parts. It’s dirty and weirdly flexible; so flexible that cowards tried to graft classical inheritance onto it, and later invented TypeScript. (Disgusting.) It could only be better if it had been allowed to be Scheme as Brendan Eich had intended. (I strongly disagree with Eich’s early-2000s stance against gay marriage, but it would be wrong not to acknowledge him as the initial creator of JavaScript. We must contend with our history rather than ignore it.)

Yale University

Brooklyn, New York

Robert Gerard Pietrusko

Longtime collaborator and dear friend. See also Warning Office.

New Haven, Connecticut

Era: Yale University

Works composed during the years I spent working toward my Master of Fine Arts (MFA) degree at Yale University’s graduate graphic design program in New Haven, Connecticut. See also Yale student work.

Zentrum für Kunst und Medien Karlsruhe (ZKM)

Artist

Hack

Music-related

Works that are constructed around a particular piece of music (see also, music videos), are collaborations with musicians, interviews of musicians, facilitate the creation of music, consist of experimental audio performances, involve the distribution of music, or reflect on the experience of listening to music. I’ve worn all the hats.

Era: Google

Works composed during my first “tour of duty” at Google—specifically within Google Creative Lab.

Subject

Occasionally I’m the subject of an interview or profile. I try to be more or less truthful, am often self-effacing (not as a facade, but out of genuine anxiety), and do strive to share the joy I have for my own peculiar predilections.

Speaker

Yale student work

Works composed in service of my Master of Fine Arts (MFA) degree at Yale University’s graduate graphic design program in New Haven, Connecticut. See also art.yale.edu, Sheila Levrant de Bretteville, Christopher Pullman, Glen Cummings, Linda van Deursen & Armand Mevis, Jürg Lehni, Daniël van der Velden, Tobias Frere-Jones, Dan Michaelson, Sara Soskolne, Irma Boom, Karel Martens, Sigi Moeslinger & Masamichi Udagawa, and Laurenz Brunner.

Writing

Karlsruhe, Germany

Spatial computing

“Spatial computing” is a broad term for technologies that facilitate interaction with digital information within a spatial, usually 3D, context. This includes virtual reality (VR), augmented reality (AR), and mixed reality or mediated reality (MR). Extended Reality(XR) is a similar catch-all term, but is limited to the goggle-mediated or “magic window” experiences of VR, AR, and MR—while spatial computing is a larger category encompassing both 3D and 2D; both with and without headsets. See also Simon Greenwold’s coinage of “spatial computing” in his 2003 MIT thesis.

Talk

Speaking engagements, talks, lectures, and slideshows.

Interview

Print

Era: O‑R‑G

Works composed during the years I served as an intern / entry-level designer for graphic design legend David Reinfurt at his O‑R‑G studio. See also o-r-g.com, davidreinfurt.com, dextersinister.org, and servinglibrary.org.

XR (Extended Reality)

Wikipedia: XR is a catch-all term to refer to augmented reality (AR), virtual reality (VR), mixed reality or mediated reality (MR), using “X” be an arbitrary variable that can interpolate between these various realities or eXtrapolate (eXtend) beyond them. Time will tell. See also, spatial computing.

Conceptual

Open-source

0 to 1

Larger undertakings that I’ve been involved in from the blue-sky concept phase, to launch / publication / broadcast to the masses. In the best of cases these projects started as a very small collective and then grew to include sizable teams of talented folks.

Era: Diller Scofidio + Renfro

Shouting into the void

Art installation

University of Connecticut

Items related to UConn—as a student, as a recent graduate assisting with the computer labs to make ends meet, or the years beyond.

Google

Animation

Era: University of Connecticut

Works composed during the years I spent working toward my Bachelor of Fine Arts (BFA) degree at the University of Connecticut’s graphic design program in Storrs, Connecticut at the turn of the century. See also University of Connecticut student work.

Video

Exhibition piece

Three.js

PHP

Virtual reality (VR)

Performative

Writer

Pieces that I have written, or publications that I have contributed writing to. I’m not a “real” writer—I am sharply aware of the gulf between my scribbles and genuine talent / discipline. But I do enjoys conjuring words from nothing; it’s both a form of expression and compression.

Java

VRController.js

Radiohead

Climate change

Bronson (animation framework)

Realtime 3D animation framework created by myself and Robert Gerard Pietrusko specifically for sketching, proofing, and deploying 360˚ data animations intended for display on the walls of custom-built rotunda environments. (Later adapted for more general purpose use.) It was the key component of our collaboration with Diller Scofidio + Renfro on Exit (Terre Natale). Bronson was written in Java, used OpenGL for graphics rendering, and made use of the then-beta version of Processing. Named after Charles Bronson, a rugged man who will get the job done, no matter the ugliness required.

UConn student work

Works composed in service of my Bachelor of Fine Arts (BFA) degree at the University of Connecticut’s graphic design program in Storrs, Connecticut at the turn of the century. This program was created by the heavily influential Edvin Yegir, along with Mark Zurolo, Randall Hoyt, and David Frisco. If I made anything halfway decent there it was because of their guidance.

Quantum

Works related to quantum computing, or engaging the topic of quantum physics in general. See also, Yale Quantum Institute.

Cascading style sheets (CSS)

Works that make particular use of special CSS features, such as 3D transforms or combinations of features that constitute a clever hack. For more on what style sheets are and how CSS came to exist, see https://en.wikipedia.org/wiki/CSS.

Atari-inspired

There’s nothing quite like the vintage Atari arcade cabinets of the 1970s and 80s. The simple vector graphics, limited color palettes, and oscillator-driven audio; these things are beautiful. Games like Asteroids (1979), Tempest (1981), and Pong (1972) continue to inspire me decades after their creation.

Game

Data visualization

Typeface

Quantum computing (QC)

Works that employ or are related to quantum computing. See also, Yale Quantum Institute.

MoMA

WebXR

Browser-based virtual reality experiences.

OpenGL

Official

Storrs, Connecticut

Jürg Lehni

For a few years Jürg Lehni and I shared a small studio space on Shacklewell Lane in London. In addition to Hektor and other artworks that I admire, Jürg’s also created fantastic software tools such as Scriptographer, and Paper.js. This collection of works makes use of Jürg’s software tools. (I miss our time together, Buddy!)

Moar Technologies Corp

Architecture

Machine learning (ML)

Works that employ or are related to machine learning. See also, artificial intelligence.

Processing (Java framework)

Artificial intelligence (AI)

Works that employ or are related to artificial intelligence. See also, machine learning.

Music video

SFMOMA

Projection

Yahoo

Software library

Era: Google Return

I was all-in on Browser-based virtual reality. I returned to Google Creative Lab, then followed my passion to Google’s Data Arts Team. (And this pursuit eventually lead to joining Unity Labs to work on speculative augmented reality interfaces.)

Google Creative Lab

Fairfield, Connecticut

New York

Spooky

UConn Design Center

Publication

San Francisco

Yale Quantum Institute (YQI)

Items related to the Yale Quantum Institute at Yale University in New Haven, Connecticut. See also quantuminstitute.yale.edu.

Era: Unity Deux

Quantum JavaScript (Q.js)

Patented

Motion

Community

ASCII art

Diller Scofidio + Renfro

Python

It’s Nice That

Food

Harvard University

Paper.js

Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves, all neatly wrapped up in a well designed, consistent and clean programming interface. Developed by Jürg Lehni & Jonathan Puckey.

Era: High School

Young Guns

Large language model (LLM)

Leap year

Calendar

Jonathan Puckey

Works that are either collaborations with Jonathan Puckey of Studio Puckey, or use software tools developed by him. (Such as Paper.js, developed with Jürg Lehni.)

Kale Robot

Jupyter

Dairy-free

Anniversary

Generative artificial intelligence (GenAI)

Amazon Web Services (AWS)

Amazon Braket

Aliens

BASIC (programming language)

Nut-free

Rubik’s Cube

Era: Amazon Web Services

Era: Yahoo

Nuclear weapons

London, England

Google Data Arts Team (DAT)

Google’s Data Arts Team (AKA, “DAT” for short), originally lead by Aaron Koblin, was a specialized group within Google that explored the ongoing dialog between artists and emerging technologies. DAT (located in San Francisco) began as a component of Google Creative Lab (located in New York, itself part of Google’s marketing division), but due to changes in leadership and market pressures was forced to find various new homes within Google; eventually dissolving. Or at least as far as I understand.

Sugar-free

Panel discussion

Judging panel

Gluten-free

Kikkoman (slideshow)

Bespoke slideshow software for delivering presentations from within a Web browser.

Amazon

Visit

Studio visits, office visits, and so on.

Vegan

Natural language processing (NLP)

SXSW

Ernő Rubik

Copenhagen

Unity Technologies

Philadelphia

Hand pose recognition

Responsible AI

Job hunting

Proof of Life essays

Futurism

QBasic

Augmented reality (AR)

O R G

Projects for graphic design legend David Reinfurt’s O‑R‑G studio. See also o-r-g.com, davidreinfurt.com, dextersinister.org, and servinglibrary.org.

Illustration

Generative pre-trained transformer (GPT)

Directus

Hand tracking

Prompt engineering

Unity Muse

Scriptographer

Daylight saving

Applesoft BASIC

Grandaddy

Garment District, Manhattan

User experience design (UX)

University of Pennsylvania

Quantum error correction (QEC)