Quantum computing primer, circuit simulator, and API documentation. Create, edit, and inspect circuits via Q’s tap-and-drag interface.Explore now →
Ever-changing dance collaboration between LCD Soundsystem and their fans in virtual reality. Created by Studio Puckey, Moniker, Google Data Arts Team, et al.Watch now →
In-browser multiplayer, multidevice slot car game by Google Creative Lab, Active Theory, Plan8, Giorgio Moroder, et al. Unveiled by Google CEO Sundar Pichai at Google I/O.Play now →
Panoramic data animation illustrating a 22 year window on the rapidly expanding art world. Created with Robert Gerard Pietrusko, Bernd Lintermann, ZKM, GAM, et al.View now →
Browser-based expression of Ernő Rubik’s magic cube, branding for international exhibition, and Google Doodle. Approved by Ernő Rubik.Play now →
Browser-based (and unofficial) music video for Thom Yorke’s song of the same name composed of animated HTML elements.Watch now →
Handy makes defining and recognizing custom hand poses in WebXR a snap. Recognizes over 100 hand poses, including American Sign Language fingerspelling.Explore now →
Atari’s Asteroids reimagined as an immersive, Web-based, virtual reality experience.Play now →
Immersive data visualization of selected commercial flights. Explorable as a Web-based virtual reality experience. Non-immersive version available online.Explore now →
Music video for Grandaddy’s song of the same name
created by programming a vintage 1979
Short autobiographic essay and hand-drawn illustrations. First entry in the “Proof of Life” series.Read now →
Other works can be found on my previous website, Stewdio.
I’m a lucky guy—I get paid to invent fun things. As the Head of Consumer Augmented Reality at Unity, I’m helping to craft the future of AR. On the weekends I maintain Q.js, a browser-based quantum circuit composer and simulation framework.
Prior to Unity, I’ve worked with renowned hybrid studios like Google’s Creative Lab and Data Arts Team, and founded Moar—a technology and strategy consultancy. Together with my amazing colleagues, we’ve won industry awards like the Cannes Gold Lion. What really makes me happy is partnering with smart friends to take on the impossible—or ridiculous.
As a kid I taught myself to code, but in college I chose to study art rather than computer science. I received my MFA in graphic design from Yale, worked in London for a few years, then made a permanent home of Brooklyn, New York where I occasionally write small things.
My artwork has been exhibited at the Museum of Modern Art in New York, ZKM in Germany, the SFMOMA in San Francisco, and is in the permanent collection of the Fondation Cartier in Paris. I’ve also appeared in publications such as Domus, Esquire, and Creative Review. I’ve taught graduate courses that mix code with graphic design and I’ve been on various judging panels including the TED “Ads Worth Spreading” competition.
I’m always excited about the future.
Peek in to the creation of the Space Rocks WebXR game, including multi-channel haptic feedback.Read now →
Caustic rumination on how we currently divide the days of the year in to months—and a plan to fix it.Read now →
Essay describing the creation of Yahoo Mail’s Autocompose and how I did not invent Google Smart Reply.Read now →
Profile by Justin Sullivan for Print Magazine.Read now →
Presentation on mixing art, design and code for It’s Nice That in London.Read now →
Presentation of work at the Creativity and Technology conference in London. (Twenty-minute video.)Watch now →
Interview by Daniel Bogan for The Setup.Read now →
Profile by Lisa Smith for Core77.Read now →
Crafting the direction and future of Unity-facilitated augmented reality consumer experiences. Collaborating across teams to drive discovery of AR experiences and to enable AR creators.
Collaborated with top-tier AWS customers to create cloud-based XR experiences. Conceptualized and implemented innovative interfaces for quantum circuit composition.
Created experiments related to spatial authoring, discovery, and consumption. Collaborated with outside artists to ideate experiences using the latest in VR and AR technology.
Established corporation to push boundaries of digital creativity for quantum computing, spatial computing, and beyond. Created Q.js, an open-source drag-and-drop quantum circuit composer.
Ideated and developed virtual reality experiences for the immersive Web, including LCD Soundsystem’s Dance Tonite WebVR music video directed by Jonathan Puckey and Roel Wouters.
Collaborated across internal teams to promote strategies in Web-based virtual reality.
Invented Yahoo Mail Autocompose as a Valentine’s Day marketing campaign resulting in a patent filing for generating messages based on the expression style of an existing corpus via machine learning. Proposed innovative strategies for utilizing existing assets.
Concepted and launched two highly successful Mobile Chrome promotions: Racer, a multi-device social racing game, and Roll It, an accelerometer-based Skeeball-like game. Created the Rubik’s Cube Google Doodle and foundation for Chrome Cube Lab.
Served as Artist in Residence at ZKM in Karlsruhe, Germany. Worked with Diller Scofidio + Renfro on panoramic visualizations of human migration data for inclusion in Fondation Cartier’s permanent collection; Harvard University’s metaLAB, Audi, Columbia University’s Spacial Information Design Lab. Judged TED’s Ads Worth Spreading. Founded Tweed Magazine.
Created semester graduate course, titled Visualizing Data: Code Meets Graphic Design, mixing design critique with code development in Processing and Java.
Served as a visiting critic at esteemed institutions such as Harvard’s Graduate School of Design, the Royal College of Art, Central St. Martins, and the University of Art and Design, Lausanne (ÉCAL). Have enjoyed presenting work at top agencies, meet-ups, and professional conferences.