Realtime 3D animation framework created by myself and Robert Gerard Pietrusko
specifically for sketching, proofing, and deploying 360˚ data animations intended for display on the walls of custom-built rotunda environments. (Later adapted for more general purpose use.) It was the key component of our collaboration with Diller Scofidio + Renfro
on Exit (Terre Natale)
. Bronson was written in Java
, used OpenGL
for graphics rendering, and made use of the then-beta version of Processing
. Named after Charles Bronson
, a rugged man who will get the job done, no matter the ugliness required.