Realtime 3D animation framework created by myself and
Robert Gerard Pietrusko specifically for sketching, proofing, and deploying 360˚ data animations intended for display on the walls of custom-built rotunda environments. (Later adapted for more general purpose use.) It was the key component of our collaboration with
Diller Scofidio + Renfro on
Exit (Terre Natale). Bronson was written in
Java, used
OpenGL for graphics rendering, and made use of the then-beta version of
Processing. Named after
Charles Bronson, a rugged man who will get the job done, no matter the ugliness required.