Stewart Smith

Spatial computing

“Spatial computing” is a broad term for technologies that facilitate interaction with digital information within a spatial, usually 3D, context. This includes virtual reality (VR), augmented reality (AR), and mixed reality or mediated reality (MR). Extended Reality(XR) is a similar catch-all term, but is limited to the goggle-mediated or “magic window” experiences of VR, AR, and MR—while spatial computing is a larger category encompassing both 3D and 2D; both with and without headsets. See also Simon Greenwold’s coinage of “spatial computing” in his 2003 MIT thesis.
2024
April
6
Saturday
Saturday, 06 April 2024
2024April06 Saturday
2024April06
2024Apr06

Speaking on the future of AI at HarvardXR

Today I’m in Cambridge, Massachusetts as a guest speaker for the annual HarvardXR conference hosted by Harvard University. This year’s theme, “Extended Intelligence”, focuses on the convergence of AI and XR at Harvard and beyond.
HarvardXR’s goal is to provide a platform for students, researchers, practitioners, and entrepreneurs to discuss how XR is shaping the future across different industries. I will be speaking at 2:20pm this afernoon in Room A: 1.321 as part of the Immersive Reality session, anchored by the legendary creative technologist, Bradley Munkowitz (AKA “GMUNK”). See the complete Speakers list.
2022
December
16
Friday
Friday, 16 December 2022
2022December16 Friday
2022December16
2022Dec16

Holiday cheer at Transfr VR

It was my pleasure to attend Transfr’s holiday lunch at their headquarters just off of Times Square. I’ve had my eye on this virtual reality startup for a while now; their mission is exciting and the folks are lovely.
Transfr first entered my radar in early 2021 when their Chief People Officer, Jessa Vatistas, reached out concerning an interesting opportunity that might be of interest to me or someone in my orbit. That began a conversation longer than perhaps either of us had expected; swapping stories about the evolving nature of recruiting in the virtual reality space. The idea of making the jump from Amazon Web Services to a peppy startup in my own New York backyard did sound tempting. (And I must stress that the people at Transfr are lovely—and a good group of sharp folks is always a big draw.) But I was both making a play for a more serious role in quantum computing as well as rekindling a friendship with my old Unity family. Although the context wasn’t quite right for me to pursue a formal relationship with Transfr, I have remained a big fan of their work. I was delighted to be invited back to hang with Marc Herbert (VP of Engineering), Shelley Hu (Senior Producer, VR Studios), and Evan Harper (Architect).

Handy.js
WebXR toolkit

2020

Space Rocks:
Technical Deep Dive

2018

Space Rocks
VR game

2017

Dance Tonite
VR music video

2017

VRController
for WebXR

2017

Day & Night

2016

Airborne

2015

Mindcasting
essay

2011

trans_actions:
The Accelerated Art World

2011
2009
June
12
Friday
Friday, 12 June 2009
2009June12 Friday
2009June12
2009Jun12

Augmented Reality made easy

Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time.
Presently, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented” by the addition of computer-generated graphics. (More from Wikipedia…) This quick guide assumes you have a web cam, printer, and some programming experience.

Go Deep

2007