Blog

Upenn 1a

Today I’m serving as guest critic at the University of Pennsylvania in Philadelphia for Robert Gerard Pietrusko’s “Conspiracy as Method” final review. Past work from this popular Landscape Architecture course has been experimental, fun, and insightful—“serious play” as it were.

Meeting in the Weitzman School of Design, we’ll review each group’s short film; the culmination of their semester’s efforts. Each film is composed of three chapters: An investigation of a chosen “natural” disaster, a resultant conspiracy theory (either existing or fabricated for the purposes of this course), and a speculative design proposal for a future institution arising from the group’s constructed context.

Harvardxr 1a

Today I’m in Cambridge, Massachusetts as a guest speaker for the annual HarvardXR conference hosted by Harvard University. This year’s theme, “Extended Intelligence”, focuses on the convergence of AI and XR at Harvard and beyond.

HarvardXR’s goal is to provide a platform for students, researchers, practitioners, and entrepreneurs to discuss how XR is shaping the future across different industries. I will be speaking at 2:20pm this afernoon in Room A: 1.321 as part of the Immersive Reality session, anchored by the legendary creative technologist, Bradley Munkowitz (AKA “GMUNK”). See the complete Speakers list.

Kale Robot 2

My good friend, Jake Lobdell—AKA Kale Robot—has just dropped his latest cooking video, deliciously answering the autumnal question, “What are pumpkins good for?”

His answer? Roast that pumpkin, wrap it in a soft taco, and top it with homemade mole sauce, of course! Because everything can be a taco if you dream hard enough.

Stanley Downwood 1

This week makes three years since publishing my (unsolicited) browser-based music video for Thom Yorke’s 2006 track Black Swan. Rather than film footage, video, or pre-composed animation, my music “video” is composed of website elements pushed around in realtime as you watch it via a mixture of style sheet and JavaScript commands.

It was a fairly dark autumn in America, with the presidential election contest between democracy and fascism looming against the backdrop of the COVID-19 pandemic which had so abruptly turned the country upside down half a year earlier. (Not to mention climate change; the hottest summer and autumn on record to date.) Revisiting this old animation idea was a pleasant break from the reality around us—and served as a birthday present of sorts for Thom Yorke and Stanley Donwood who share my birth month of October; the best month.

Read more about the Black Swan music video here, or visit and execute the animation here.

Sxsw Hero 1

Returning for its 16th year, SXSW Pitch showcases innovative new technology to a panel of industry experts, high-profile media professionals, venture capitalists, and angel investors. I’ve recently been invited to join the SXSW Pitch Advisory Board to recruit fresh startups for the pitch process, and to nominate judges for the live event panel convening next March at SXSW in Austin, Texas.

I was lucky to receive an introduction to SXSW Pitch event producer, Chris Valentine, via prolific strategy prodigy, Cindy Mallory. (Cindy has served on the SXSW Pitch Advisory Board for some time, and is also New York Chapter President for the VR/AR Association.) Chris felt I was a good fit for the board, and soon afterward I was put to work seeking new startups to submit their pitches—and excited to participate in the first (pre-SXSW) round of judging. It’s been a fun experience so far, and a fun way to reconnect with SXSW.

Transfer Hero 1

It was my pleasure to attend Transfr’s holiday lunch at their headquarters just off of Times Square. I’ve had my eye on this virtual reality startup for a while now; their mission is exciting and the folks are lovely.

Transfr first entered my radar in early 2021 when their Chief People Officer, Jessa Vatistas, reached out concerning an interesting opportunity that might be of interest to me or someone in my orbit. That began a conversation longer than perhaps either of us had expected; swapping stories about the evolving nature of recruiting in the virtual reality space. The idea of making the jump from Amazon Web Services to a peppy startup in my own New York backyard did sound tempting. (And I must stress that the people at Transfr are lovely—and a good group of sharp folks is always a big draw.) But I was both making a play for a more serious role in quantum computing as well as rekindling a friendship with my old Unity family. Although the context wasn’t quite right for me to pursue a formal relationship with Transfr, I have remained a big fan of their work. I was delighted to be invited back to hang with Marc Herbert (VP of Engineering), Shelley Hu (Senior Producer, VR Studios), and Evan Harper (Architect).

Autumn Path

I’ve just returned from an absolutely gorgeous “peak autumn” journey by rail up to New Haven, Connecticut as a recently-minted Artist in Residence at Yale University’s Quantum Institute.

Over this present academic year I’ll be collaborating with Yale students, faculty, and researchers associated with the Yale Quantum Institute (YQI) to create quantum-inspired artworks. This program is organized by YQI manager (and official rocket scientist!), Florian Carle, who created the artist residency role. I’ve impossible shoes to fill, with past residents such as Martha W Lewis and Spencer Topel. An exciting adventure to set forth on, to be sure.

I composed this short essay while living in London during the summer of 2012 for the UK’s Creative Circle publication. Strange to stumble upon it again two years later, having replanted myself in New York and feeling ten years older. Thought I’d share it now.

So I was asked what makes me click. Here we go: I'm motivated by playfulness—and playfulness comes in many forms. Sometimes it's the simplicity of Atari's Pong. Sometimes it's the intellectual gymnastics of Frank Drake's Arecibo message. A blinking computer cursor. Ten measures of a steady beat followed by one low-slung accidental. Curiosity. Exploration. Creating and solving puzzles can be satisfying but creating puzzles with a beautiful reveal is even better. I'm also motivated by learning—projects can be a valuable opportunity for paid learning. At university one must purchase new skills. Meanwhile, clients will pay you as you learn new things. I value teaching. Some of the projects I'm happiest with have a way of revealing how they were made—a hint at the grid or the process behind it. I learned to make things by taking apart and decoding the artifacts of others, it seems good karma to return the favor.

Whether it’s a hack, an eccentric debug utility, or clever marketing—there are raptors in hats hiding on Vogue’s UK website. Load it up and then enter the fabled Konami code to manifest a strafing raptor wearing a random designer hat. That’s Up Up Down Down Left Right Left Right B A.
Oddly there’s also a general debug console that can be called up by using the same sequence but switching the order of the last two taps to A B. For the code curious, the JavaScript to trigger this raptor rapture is contained here, just do a search for “konami”: http://d3u12z27ui3vom.cloudfront.net/Build-Vogue-master/1890-6c590b28810e/logic/site.v2.group.generated.js

If you open up your browser’s JavaScript console you can get the actual raptorization code by entering: $('body').raptorize

The analytics line of code in there makes me think it’s more of a clever marketing ploy than some hacker attack—as some supposed “news” outlets would have you believe. Ah, hype. I’ve posted the raptorize code after the jump in case it vanishes from Vogue’s site.

Update: This little easter egg appears to be inspired by a jQuery library called Raptorize created by Zurb in collaboration with Phil Coffman and Noah Stokes.

I’m speaking about my work tomorrow evening—Monday, May 6th at 6:30pm—at the SoHo Apple store in Manhattan. This is part of the ADC’s Young Guns series of talks (see ADC blog entry). Should be fun. The store’s schedule says I have from 6:30 to 8pm—way too much time. Let’s keep it short and sweet (maybe 1/2 hour?) with some Q&A at the end if that seems worthwhile. The content shouldn’t be much of a surprise: some favorite project highlights, random rants, and so on. Just walk up the glass stairs to the second floor where you’ll find some theater-style seating and a big screen.
Monday, May 6th. 6:30pm Apple Store SoHo 103 Prince Street New York NY 10012 212 226 3126