News

Sxsw Hero 1

Returning for its 16th year, SXSW Pitch showcases innovative new technology to a panel of industry experts, high-profile media professionals, venture capitalists, and angel investors. I’ve recently been invited to join the SXSW Pitch Advisory Board to recruit fresh startups for the pitch process, and to nominate judges for the live event panel convening next March at SXSW in Austin, Texas.

I was lucky to receive an introduction to SXSW Pitch event producer, Chris Valentine, via prolific strategy prodigy, Cindy Mallory. (Cindy has served on the SXSW Pitch Advisory Board for some time, and is also New York Chapter President for the VR/AR Association.) Chris felt I was a good fit for the board, and soon afterward I was put to work seeking new startups to submit their pitches—and excited to participate in the first (pre-SXSW) round of judging. It’s been a fun experience so far, and a fun way to reconnect with SXSW.

Transfer Hero 1

It was my pleasure to attend Transfr’s holiday lunch at their headquarters just off of Times Square. I’ve had my eye on this virtual reality startup for a while now; their mission is exciting and the folks are lovely.

Transfr first entered my radar in early 2021 when their Chief People Officer, Jessa Vatistas, reached out concerning an interesting opportunity that might be of interest to me or someone in my orbit. That began a conversation longer than perhaps either of us had expected; swapping stories about the evolving nature of recruiting in the virtual reality space. The idea of making the jump from Amazon Web Services to a peppy startup in my own New York backyard did sound tempting. (And I must stress that the people at Transfr are lovely—and a good group of sharp folks is always a big draw.) But I was both making a play for a more serious role in quantum computing as well as rekindling a friendship with my old Unity family. Although the context wasn’t quite right for me to pursue a formal relationship with Transfr, I have remained a big fan of their work. I was delighted to be invited back to hang with Marc Herbert (VP of Engineering), Shelley Hu (Senior Producer, VR Studios), and Evan Harper (Architect).

Autumn Path

I’ve just returned from an absolutely gorgeous “peak autumn” journey by rail up to New Haven, Connecticut as a recently-minted Artist in Residence at Yale University’s Quantum Institute.

Over this present academic year I’ll be collaborating with Yale students, faculty, and researchers associated with the Yale Quantum Institute (YQI) to create quantum-inspired artworks. This program is organized by YQI manager (and official rocket scientist!), Florian Carle, who created the artist residency role. I’ve impossible shoes to fill, with past residents such as Martha W Lewis and Spencer Topel. An exciting adventure to set forth on, to be sure.

I composed this short essay while living in London during the summer of 2012 for the UK’s Creative Circle publication. Strange to stumble upon it again two years later, having replanted myself in New York and feeling ten years older. Thought I’d share it now.

So I was asked what makes me click. Here we go: I'm motivated by playfulness—and playfulness comes in many forms. Sometimes it's the simplicity of Atari's Pong. Sometimes it's the intellectual gymnastics of Frank Drake's Arecibo message. A blinking computer cursor. Ten measures of a steady beat followed by one low-slung accidental. Curiosity. Exploration. Creating and solving puzzles can be satisfying but creating puzzles with a beautiful reveal is even better. I'm also motivated by learning—projects can be a valuable opportunity for paid learning. At university one must purchase new skills. Meanwhile, clients will pay you as you learn new things. I value teaching. Some of the projects I'm happiest with have a way of revealing how they were made—a hint at the grid or the process behind it. I learned to make things by taking apart and decoding the artifacts of others, it seems good karma to return the favor.

Whether it’s a hack, an eccentric debug utility, or clever marketing—there are raptors in hats hiding on Vogue’s UK website. Load it up and then enter the fabled Konami code to manifest a strafing raptor wearing a random designer hat. That’s Up Up Down Down Left Right Left Right B A.
Oddly there’s also a general debug console that can be called up by using the same sequence but switching the order of the last two taps to A B. For the code curious, the JavaScript to trigger this raptor rapture is contained here, just do a search for “konami”: http://d3u12z27ui3vom.cloudfront.net/Build-Vogue-master/1890-6c590b28810e/logic/site.v2.group.generated.js

If you open up your browser’s JavaScript console you can get the actual raptorization code by entering: $('body').raptorize

The analytics line of code in there makes me think it’s more of a clever marketing ploy than some hacker attack—as some supposed “news” outlets would have you believe. Ah, hype. I’ve posted the raptorize code after the jump in case it vanishes from Vogue’s site.

Update: This little easter egg appears to be inspired by a jQuery library called Raptorize created by Zurb in collaboration with Phil Coffman and Noah Stokes.

I’m speaking about my work tomorrow evening—Monday, May 6th at 6:30pm—at the SoHo Apple store in Manhattan. This is part of the ADC’s Young Guns series of talks (see ADC blog entry). Should be fun. The store’s schedule says I have from 6:30 to 8pm—way too much time. Let’s keep it short and sweet (maybe 1/2 hour?) with some Q&A at the end if that seems worthwhile. The content shouldn’t be much of a surprise: some favorite project highlights, random rants, and so on. Just walk up the glass stairs to the second floor where you’ll find some theater-style seating and a big screen.
Monday, May 6th. 6:30pm Apple Store SoHo 103 Prince Street New York NY 10012 212 226 3126

ASCII lyric vids are music videos made primarily of a song’s lyrics rendered as computer text and animated over time to pair with the vocals. [What is ASCII?] These pure lyric vids are distinct from representational ASCII art vids which use glyph shapes as abstract textural components, rather than as text meant to be read. These genres are not mutually exclusive, however. [What is ASCII art?] To celebrate being blown away by the new Petula Clark video, here are a few notches in the genre listed in reverse-chronological order. If you know of more do mention it.

I’m excited to be on the jury panel for this year’s AIGA Best of New England (BoNE) Show biennial design competition alongside Elliott Earls and Lucille Tenazas. The three of us will be milling about—drinks in hand?—for the casual Meet the Judges event this Friday evening. We’ll talk a bit and perhaps even have some fancy objects to share. (So do come down and say hello.) It’s the BoNE Show’s 10th anniversary, after all.

For an added slice of sunshine I’ll be at Boston University meeting with design students in some capacity for the majority of Friday morning and afternoon. You can hit me up with questions (or disenchanted meanderings) via Twitter: @stewd_io. Non sequiturs—if you were curious, this is what Google Glass feels like. And finally, today is Kurt Cobain’s 46th wouldn’t you know.

My 2011 collaboration with Bernd Lintermann and Robert Gerard Pietrusko—titled trans_actions: The Accelerated Art World 1989–09—is currently on display at the Akademie der Künste in Berlin in the Nothing to Declare exhibition until May 26th. For more information, video, images, and a complete list of collaborators on the original piece see trans_actions: The Accelerated Art World 1989–09.

I declare this day—Wednesday, 12 December 2012—Pythagoras day. As the calendar marks 12-12-12 we ought to reflect upon the majesty of Base 12 as Pythagoreans are wont to do. (Ridiculous / lofty / over-reaching tone is entirely intentional.) To that effect I present a modest manifesto (unfinished and ill-advised) for calendar revision inspired by the beauty of twelve’s divisibility.

<h4>Redefining Time</h4>

The measurement of time is a human right. Measure itself shapes the experience of that which is measured. It is with these two convictions that we engage our current popular system for measuring time.

It is not the goal of this proposal to be absurdly radical—to propose non-linear measurements of time or uselessly abstract definitions, however poetic. Rather, it is the goal of this proposal to be modest and sympathetic to the current Gregorian system by insisting on simple improvements and even reaffirming aspects of the current system after investigating alternatives.

This proposal is divided into installments of investigation. This current installment in particular investigates the division of a year into both months and weeks. It does not investigate the location and measurement of an epoch nor does it propose a fixed location for the year (for example beginning a year in mid-winter as the current system does versus beginning on the first day of spring.) It does not propose a new system for dividing days into hours, minutes, and so on.

We've closed up shop in London and hauled it all back to New York City, the greatest city on Earth. We fired the fake interns and parted ways with the fake partners. We're not even "we" anymore—or never were as it were. Stewdio will continue to exist as a non-existent entity whilst collaborating with real actual people and organizations, just as it always has.


Beginning next Monday, however, my primary focus will become Google Creative Lab. Here’s to the future.

—Stewart