Get a Clue
Computer literacy campaign conducted in a university setting to benefit distressed Fine Arts computer labs.
Consisting of small posters, ribbons, and hidden "clues", this project aimed to educate university students in computer literacy through play. Approximately half of the clues contained serious information and usage suggestions while the other half were light-hearted observations and computer prank instructions. Clues were hidden under keyboards, behind monitors and inside printers with the intention that students would be encouraged to hunt for outlandish clues, and in the process expose themselves to helpful hints.