Stewart Smith


Creative Technologist
Google Data Arts Team, Oct 2016–Present.

Ideating and developing virtual reality experiences for the Web, including support for Cardboard, Daydream, Oculus Rift, HTC Vive, and beyond.

Virtual Reality Wildcard
Google Creative Lab, Sep 2015–Aug 2016.

Collaborated with Google’s Chrome and Virtual Reality teams to promote efforts in WebVR—an open platform for democratizing virtual reality by making it more accessible. Ideated novel VR and related business strategies.

Design Director, Digital Brand Experience
Yahoo, various teams, Nov 2013–Jul 2015.

Invented Yahoo Mail Autocompose as a Valentine’s Day marketing campaign resulting in a patent filing for generating messages based on the expression style of an existing corpus via machine learning. Proposed innovative strategies for utilizing existing products and assets to move the brand forward.

Creative Technologist
Google Creative Lab, Jul 2012–Oct 2013.

Concepted and launched two highly successful Mobile Chrome promotions: Racer, a multi-device social racing game and Roll It, an accelerometer-based Skeeball-like game. Created the Rubik’s Cube Google Doodle.

Artist in Residence
Zentrum für Kunst und Medientechnologie, 2010–2011.

Collaborated with ZKM, et al. to create Transactions, an exhibition centerpiece of panoramic data animations illustrating the global art network’s transactions in both cultural and financial capital.

San Francisco Museum of Modern Art, 2010.

Concepted and developed Under Vine, a data visualization piece for the exhibition “How Wine Became Modern” in collaboration with Robert Gerard Pietrusko. Visualized the shifts in the global wine market from European centrism to the rapid expansion of global trade networks.

Artist, Designer, Coder
Diller Scofidio + Renfro, 2008–2010.

Concepted, designed, and developed animated immersive, panoramic visualizations of human migration data in collaboration with DS+R, et al. for French cultural theorist Paul Virilio’s “Exit (Terre Natale)” exhibition in Paris and its subsequent travels. Included in the permanent collection of Fondation Cartier pour l'art contemporain.


Have also worked with Harvard University’s metaLAB, Columbia University’s Spacial Information Design Lab, Audi, served as a judge for TED’s Ads Worth Spreading, and founded, produced, and interviewed for Tweed Magazine.


US Patent & Trademark Office
Expressing statements in messages with personalized expression style, 2014.
Multiplayer game for display across multiple devices, 2013.
Cannes Lions
Gold Mobile Lion, Creative use of technology, 2014.
Bronze Mobile Lion, Innovative mobile technology, 2014.
Art Directors Club
Young Gun class of YG7, Best creatives under 30, 2009.
Favourite Website Awards
Site of the Month. Cutting Edge Project of the Week × 2. Site of the Day × 2. Mobile of the Day. 2014, 2015.
Webby Awards
Social Gaming Nominee. Integrated Mobile Experience Nominee. Technical Achievement Honoree. Games Related Honoree. Game or Application Honoree. 2013.


Master of Fine Arts, Graphic Design
Yale University, 2006–2008.
Bachelor of Fine Arts, Graphic Design
University of Connecticut, 1999–2003.


Adjunct Professor
NYU, Interactive Telecommunications Program (ITP), 2012.

Created semester graduate course, titled Visualizing JavaScript, emphasizing design and clarity of communication under sometimes humorous constraints.

Adjunct Professor
NYU, Interactive Telecommunications Program (ITP), 2009.

Created semester graduate course, titled Visualizing Data: Code Meets Graphic Design, mixing design critique with code development in Processing and Java.


Served as a visiting critic at esteemed institutions such as Harvard’s Graduate School of Design, the Royal College of Art, Central St. Martins, and the University of Art and Design, Lausanne (ÉCAL). Have enjoyed presenting work at top agencies, meet-ups, and professional conferences.